Patch Notes 0.15.0
Orbital Margins » Devlog

0.15.0
- Added scenes and graphics for Akshaya Patra
- Completely reworked job and payment generation
- Completely reworked job overview, now giving a clearer picture over duration, required resources, rewards (both money and favour) and the route.
- Added job completion summary dialog when completing a job.
- Green and Yellow results when looking for jobs now guarantees getting at least one job that can be completed with the current spacecraft.
- Reduced default spacecraft endurance and reliability to 5. This was intended all along, but I needed the additional control during job generation to produce enough jobs that are possible without running out of life support. On the upside, upgrading these properties is now worthwhile due to more choices when getting jobs.
- Job hunting now gets a penalty when looking for a job on very short notice.
- Distress call will now call for a tow to a station, because the now limited endurance otherwise meant death almost every time. The cost was also reduced a bit. Still very painful, but not necessarily instant game over anymore.
- Added codex entries for the Renascence.
Files
orbital-margins-windows-alpha.zip 341 MB
Version 0.15.0 Dec 08, 2025
orbital-margins-linux-alpha.zip 346 MB
Version 0.15.0 Dec 08, 2025
Get Orbital Margins
Orbital Margins
A hard-SF character-driven small-business rpg in cis-lunar space
| Status | In development |
| Author | RandomActsOfConstruction |
| Genre | Role Playing |
| Tags | Dice, Economy, libGDX, Non violent, Sci-fi, Singleplayer, Space, Turn-based, Working Simulator |
More posts
- Patch Notes 0.15.211 days ago
- State Vector March 202611 days ago
- State Vector February 202646 days ago
- Patch Notes 0.15.146 days ago
- State Vector December 25Dec 08, 2025
- State Vector October 25Oct 07, 2025
- Patch Notes 0.14.0 (spacecraft upgrades!)Oct 07, 2025
- State Vector September 25Aug 30, 2025
- Patch Notes 0.13.2Aug 30, 2025

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