View all by RandomActsOfConstruction
Creator
Follow RandomActsOfConstruction
Follow
Following RandomActsOfConstruction
Following
Add To Collection
Collection
Comments
Devlog
Orbital Margins
←
Return to Orbital Margins
Devlog
State Vector November 2024
November 11, 2024
by
RandomActsOfConstruction
I aten’t dead! Let me start this with a short apology. There has been no dev update for quite a while now. There’s mostly two reasons for that, and hiatus isn’t one of them. The game has seen de...
Continue reading
Patch Notes 0.10.0
November 11, 2024
by
RandomActsOfConstruction
#patch notes
Added COM panel with contacts screen and related challenges. Replaced Jobhunting challenge with Networking challenge. Removed all negative modifiers from loss of drive, except nervous tick, which kick...
Continue reading
State Vector August 24
August 26, 2024
by
RandomActsOfConstruction
1
#development update
It was quite a busy month, with a lot of progress being made. Unfortunately, none of it ready to release yet. Well, not quite none. I did manage to sneak in the time for a few small fixes and improvem...
Continue reading
Patch Notes 0.9.1
August 26, 2024
by
RandomActsOfConstruction
1
#patch notes
Added maintenance job schedules to capture challenges so they can’t be started prematurely. Rebalanced drive recovery/loss while resting in spacecraft in various situations. Fixed some assists havin...
Continue reading
State Vector July 24
July 26, 2024
by
RandomActsOfConstruction
1
#development update, #music
With this month’s release, I reached the first milestone for the game after the initial prototype, and I managed to do it in the time I’ve set out. Not only that, I even managed to get in some ext...
Continue reading
Patch Notes 0.9.0
July 26, 2024
by
RandomActsOfConstruction
1
#patch notes
With this update, the project reaches its first major milestone. It delivers a completely overhauled experience that feels more like a game and less like a haphazard prototype. This is still early alp...
Continue reading
State Vector June 24
June 22, 2024
by
RandomActsOfConstruction
1
#development update
Good news! The fiddly bits are all done! By which I mean, I don’t just have a skin now, I also have a completely overworked layout to get the most out of it. I had planned to be at this point mid-Ju...
Continue reading
State Vector May 24
May 24, 2024
by
RandomActsOfConstruction
1
#development update
As predicted, there’s no update this month. I have not miraculously managed to get the entire UI overhaul done in just one month. I am by now finished with the new skin, though! Of course, changing...
Continue reading
Patch Notes 0.8.0
April 26, 2024
by
RandomActsOfConstruction
#patch notes
Added basic UI sounds and a volume slider in the config menu. Added object recovery jobs and 2 new possible status effects along with them. Fixed several crashes that could occur in certain challenge...
Continue reading
State Vector April 2024
April 20, 2024
by
RandomActsOfConstruction
#development update, #job types
I’m afraid there is a slight delay with the next update. While progress on the game has been excellent for the time I could spend on it, April threw quite a few wrenches into my time management. The...
Continue reading
State Vector March 24
March 15, 2024
by
RandomActsOfConstruction
1
Another month, another update. So far I manage to keep to my schedule, which is encouraging. This months update adds quite a bit of mechanical depth, with drive and money no longer being the only “r...
Continue reading
Patch Notes 0.7.1
March 15, 2024
by
RandomActsOfConstruction
#patch notes
Fixed a couple crashes caused by some effects being applied to the wrong target type. Added player vitality stat. Added condition stats for spacecraft and EMU. Added status effects for various vitalit...
Continue reading
State Vector February 24
February 10, 2024
by
RandomActsOfConstruction
#development update
Ha! Surprise concept art ambush! By which I mean, it’s mostly a surprise to me. I really hadn’t planned to do any kind of graphics this early on, and I kind of don’t really have the time for it...
Continue reading
Patch Notes 0.6.0
February 10, 2024
by
RandomActsOfConstruction
#patch notes
Added various status effects depending on player drive and burnout stats. Added status effects making spacecraft more or less difficult to control depending on load. Added Take time off challenge to r...
Continue reading
State Vector January 24
January 19, 2024
by
RandomActsOfConstruction
So, it’s a new year, one in which I hope to get this little project quite a bit further. It’s not really one of my new year resolutions, though. New year resolutions are for things that you think...
Continue reading
Patch Notes 0.5.0
January 19, 2024
by
RandomActsOfConstruction
#patch notes
Added satellite maintenance jobs Added Extravehicular activity Changed default character attributes to be more balanced in order to have a decent chance at surviving EVA Job-hunting can now yield mult...
Continue reading
State Vector December 23
December 18, 2023
by
RandomActsOfConstruction
1
#development update, #job types
A suspiciously absent update at an auspicious time I mean, I said in the last state vector that I’d try to release an update each month, and the first month I already fail to deliver, right? Not so...
Continue reading
State Vector November 23
November 12, 2023
by
RandomActsOfConstruction
Release the smallest playable thing, they said… Get it in front of people and gather feedback, they said… As somebody that has written code for almost their entire life, and is working as a profes...
Continue reading
Patch notes 0.4.3
November 12, 2023
by
RandomActsOfConstruction
#patch notes
This patch introduces the first, tiniest glimpse of world dynamics. The system now has the ability to generate toRoll modifiers and weigh the probability of appearance of complications for yellow or r...
Continue reading
Patch 0.4.2
November 04, 2023
by
RandomActsOfConstruction
#patch notes
Fixes / Improvements: Added close buttons to focused challenges and the menu sidebars to make navigation a bit more intuitive. Fixed the propellant status bar displaying fraction of max delta-v instea...
Continue reading
Patch Notes 0.4.1
November 03, 2023
by
RandomActsOfConstruction
#patch notes
First off, let me appologise for the versioning kerfuffle. I did not understand how versions on itch work and thought that it needed to go into the channel. I figured it out now. As a result, though,...
Continue reading