Orbital Margins
A downloadable game for Windows and Linux
Orbital Margins is a character-driven small-business dicerolling RPG that puts you into the shoes of an independent spacecraft operator in cis-lunar space. Try to survive in the margins of a merciless orbital economy where your most dangerous enemies are propellant costs, mortgages and customs clerks that are having a bad day.
Ok, ok, I'm lying! I mean, this is the elevator pitch for what I hope the game to one day become. But it's going to be a long road from here to there.
What is currently there is a prototype of the primary loop, which I need your feedback on to decide in what direction to take this and how to prioritize all the many things still missing. There is a bit of fun and a bit of challenge to be had already, I believe, just not for very long. It's tutorialised, at least. If you have a look and tell me your opinion, I would be very happy.
The prototype currently uses the following 3rd-party placeholder assets:
- Emojis from emoji one (monotone)
- UI icons from flaticon, by users Leremy, SeyfDesigner, Freepik, Gorbachev, hasim safii, Chanut-is-Industries, Iconjam, Andrean Prabowo, Afif, Uniconlabs, logisstudio, Icon mania
- UI-Sounds from Pixabay, by users SoundReality, EdR, 666HeroHero, floraphonic, Milan Wulf, UNIVERSFIELD
Updated | 1 day ago |
Status | Prototype |
Platforms | Windows, Linux |
Author | RandomActsOfConstruction |
Genre | Role Playing |
Made with | GIMP, Inkscape, libGDX |
Tags | Dice, Economy, libGDX, Non violent, Sci-fi, Space, Turn-based, Working Simulator |
Average session | A few minutes |
Inputs | Mouse |
Download
Development log
- Patch Notes 0.8.01 day ago
- State Vector April 20247 days ago
- State Vector March 2443 days ago
- Patch Notes 0.7.143 days ago
- State Vector February 2477 days ago
- Patch Notes 0.6.077 days ago
- State Vector January 24Jan 19, 2024
- Patch Notes 0.5.0Jan 19, 2024
Comments
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I just played Orbital Margins 0.7.1 for a while, and as a fellow game developer leaning toward hobbyist generalists, I must say, I admire what you've achieved here in your game's early phase. Overall, the game's flow and loop are enjoyable, although I must admit I wish I were better at it!
Here are some feedback and suggestions that I believe could enhance the overall gaming experience:
Technical Issues:
Suggestions:
Overall, I enjoy this game. It gives me nostalgia for older games of my youth like Taipan! and Sid Meier's Pirates!. I anticipate further updates.
Thanks a lot for your feedback, and your kind words. Both are highly appreciated!
Regarding the technical issues that you mention:
Just the last log entries would probably be enough (log is in the same folder as savegames, though it depends on the platform where that is exactly…).
Whoops. Makes perfect sense that that would happen, little oversight on my part. Thanks for pointing it out!
As to your suggestions, most of them are in fact somewhere in the backlog. UI-animations like change highlights etc. are planned in the complete UI overhaul that I hope to get done somewhen until July. Loans are an absolute must-have feature in my opinion, as they are the thing that ultimately makes time a limited resource. But before I add that I first need more precise planning, which means I need to stop faking orbital mechanics and actually doing them, which will take some time.
And as for actual midgame/lategame scenarios, obviously I have thoughts about that, but it’s entirely too early for that yet. Working on actual goals and progression is planned for the second half of this year, so some of that will start showing up. I’m always happy to hear ideas though.