Patch Notes 0.12.0
Orbital Margins » Devlog
- Added Codex screen (well, a very humble start for one, anyways) with starting entry about the Great Lunacy.
- Added maintenance timer/ticker for spacecraft and EMU.
- Reworked spacecraft repair and maintenance.
- Made relation progression with contacts easier.
- Changed spacecraft properties to the base properties of the “Alex” spacecraft.
- Rebalanced job generation and payouts so the game stays playable with the now signifficantly reduced spacecraft capabilities.
- Adjusted generation of maintenance and recovery jobs to produce targets with shorter synodic periods with location they were given out from, because the introduction of orbital mechanics kind of messed those jobs up.
- Fixed a bug that lead to contact names being generated from male first names and female first names instead of a random first name and a random surname.
Old savegames not compatible
I’m kind of sorry for that, but it’s going to stay this way with major updates for the near future. As long as there’s not more progress to be made in the game, the effort of migrating savegames is not justifiable. I’ll introduce it when I consider that stage reached, or when people start complaining…
Files
orbital-margins-windows-alpha.zip 335 MB
Version 0.12.0 May 03, 2025
orbital-margins-linux-alpha.zip 340 MB
Version 0.12.0 May 03, 2025
Get Orbital Margins
Orbital Margins
A hard-SF character-driven small-business rpg in cis-lunar space
| Status | In development |
| Author | RandomActsOfConstruction |
| Genre | Role Playing |
| Tags | Dice, Economy, libGDX, Non violent, Sci-fi, Singleplayer, Space, Turn-based, Working Simulator |
More posts
- State Vector October 2517 days ago
- Patch Notes 0.14.0 (spacecraft upgrades!)17 days ago
- State Vector September 2555 days ago
- Patch Notes 0.13.255 days ago
- State Vector July 25Jul 04, 2025
- Patch Notes 0.13.1Jul 04, 2025
- State Vector June 25Jun 06, 2025
- Patch Notes 0.13.0 - (some) Graphics!Jun 06, 2025
- StateVector May 25May 03, 2025

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